00001 /* 00002 * SPACE Engine. A 2D game Engine. 00003 * Copyright (C) 2010 Christoph Ehlen. 00004 * 00005 * This program is free software: you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation, either version 3 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program. If not, see <http://www.gnu.org/licenses/>. 00017 */ 00018 00019 #ifndef SPROCESS_HPP_INCLUDED 00020 #define SPROCESS_HPP_INCLUDED 00021 00022 #include "start_code.hpp" 00023 #include "ePurpose.hpp" 00024 00025 00026 namespace SPACE 00027 { 00028 namespace Core 00029 { 00037 struct DLL_EXPORT sProcess 00038 { 00039 sProcess* m_pPrev; 00040 sProcess* m_pNext; 00041 void (*m_pFunction)(ePurpose _Purpose); 00043 unsigned int m_id; 00046 sProcess() 00047 { 00048 m_pPrev = NULL; 00049 m_pNext = NULL; 00050 m_pFunction = NULL; 00051 } 00052 00054 ~sProcess() 00055 { 00056 delete m_pPrev; 00057 } 00058 }; 00059 } 00060 } 00061 00062 #endif // SPROCESS_HPP_INCLUDED
1.6.3