00001 /* 00002 * SPACE Engine. A 2D game Engine. 00003 * Copyright (C) 2010 Christoph Ehlen. 00004 * 00005 * This program is free software: you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation, either version 3 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program. If not, see <http://www.gnu.org/licenses/>. 00017 */ 00018 00019 #ifndef SSTATE_HPP_INCLUDED 00020 #define SSTATE_HPP_INCLUDED 00021 00022 #include "start_code.hpp" 00023 #include "ePurpose.hpp" 00024 00025 namespace SPACE 00026 { 00027 namespace Core 00028 { 00036 struct DLL_EXPORT sState 00037 { 00038 sState* m_pPrev; 00039 void (*m_pFunction)(ePurpose _Purpose); 00042 sState() 00043 { 00044 m_pPrev = NULL; 00045 m_pFunction = NULL; 00046 } 00047 00049 ~sState() 00050 { 00051 delete m_pPrev; 00052 m_pPrev = NULL; 00053 m_pFunction = NULL; 00054 } 00055 }; 00056 } 00057 } 00058 00059 #endif // SSTATE_HPP_INCLUDED